This page lists updates that got released to AntonBlast after it's release, including bug fixes and content adds
v1.0.14[]
Released in December 5th, 2024
- Added "The Paul Bringer" to backer credits.
- Added previously missing Room Namer credits to "VIP Backers" section of backer credits.
- Added a new secret interaction with a specific Satan interstitial
- Fixed cameos in Peanut Park flickering for some players.
- Switching Controller Button Style or Visual Input Map in the settings now saves them.
- Beet Crate added to room "Point Blank" (Pinball Mire level).
- Beet Crate added to room "The Core" (Bomb Candy Mines level) during the runback. A stray bomb rock was removed from that room also.
- Beet Crate added to room "Surely This Can Outrun It" (Bomb Candy Mines level).
- Added two chips to room "Bob and Weave" (Bomb Candy Mines level) for guidance.
- Runback-only ladder in room "Pyroclastic Pop Rocks" altered, and a Brulo Block added for guidance.
- Fixed Brawlbuster's dash sound playing too often.
- Rolling Ballbusters during Maulbuster no longer make cat noises.
- Dialogue is now correctly affected by the Speech Volume setting.
- Description for Golden Beet mechanic has been corrected.
- Par Times are now displayed for levels that you have cleared.
- Combo Chain now correctly locks your max health to 3 (golden beets can still be used).
- The requirements for CRACKED on a stage have been slightly altered: You will now be unable to get it if you begin the stage with the golden beet
- Obtaining CRACKED in a stage or boss now displays an icon for it under the stage name.
- Dumpster in room "The Home Stretch" (Cinnamon Springs) can no longer be entered, as it is meant to be exit-only.
- Boss Time is now tracked correctly.
- Adjusted some sound effects in Ring-a-Ding.
- When Ring-a-Ding is defeated, his beams and projetiles will now disappear as well.
- 8-ball in the return hallway of Satan's second phase now correctly renders below the lava.
- Fixed "Restart Stage" option in the results screen restarting stage in Arcade mode if you were in Time Trial/Combo Chain.
- Stage mode descriptions have been updated to be less vague on mechanics.
- Fix mysterious magenta box that totally means nothing showing up if you swapped characters too quickly.
- Correct ladder collision in the room "Slippery Climb" (Cinnamon Springs).
- Fix Freako Dragon's phase 1 peek attack not having the wind-up animations.
- Corrected runback-exclusive layout of room "Upward Climb" (Pinball Mire).
- Checkpoint has been added to room "Funnel Up" (Pinball Mire).
- Fix crash in Pinball Mire if you died while on a pinball flipper.
- Fix tiling errors in the rooms "Gentle Wharf" and "Gimme a Hand!" (Pinball Mire).
- Fix crashes in The Mad Mall when dying.
- Made the room "Jump the Gun" in The Mad Mall correctly count towards the Diamond path.
- In The Mad Mall, you will no longer be stuck in the Testarossa if you get on it after the Vault is opened.
- In The Mad Mall, a hint will now display when the heist first begins.
- The spirit for stage 10 (The Mysterious Glasshouse) has been moved to earlier in the same room.
- Said room now has its proper name: "Sanctuary."
- The Brulettes in the rooms "Irritating Plant Room" and "Moisture Maze" (The Mysterious Glasshouse) now have proper rewards.
- Fix tiling errors in the rooms "Irritating Mosquito Room," "Moisture Maze" and "Angel Tower" (The Mysterious Glasshouse).
- Fixed Slackjaw's chomping hitbox.
- Fix getting permanently stuck in purgatory if you discovered the "Skeletons in the Closet" secret and left the game, and if you attempt it again after succeeding.
- Fix debug BEB targets showing up when they shouldn't.
- Adjusted beam enemy flashing effect to be less distracting if Photosensitivity Mode is enabled.
- The two cool things YOU can wear now count towards 100%.
- Bat Outta Hell does not play that one sound anymore.
- Adjusted ceilings in "Dang It Can Speed Up Too" (Bomb Candy Mines) for easier jumps.
- Fixed bad slope placement, causing softlocks, in the following rooms:
- East Wing (Brulo's)
- Condemned Conduit (Slowroast Sewer)
- Rat Room (Slowroast Sewer)
- Roly-Poly Alley (Bomb Candy Mines)
- Dynamite Duo's Downhill Jam (Concrete Jungle)
- Ape Escape (Concrete Jungle)
- The Way Up (Pinball Mire)
- Up and Down and All Around (The Mysterious Glasshouse)
- Lethal Lava Lagoon (Devilled Gardens)
- Peanut Park Entrance
- Fixed other softlocks from getting stuck in collision in the following rooms:
- Moist Movements (Cinnamon Springs)
- The Big Board (Pinball Mire)
- Funnel Up (Pinball Mire)
v1.0.14a[]
- The requirement for achieving CRACKED on a Boss was mistakenly set to require zero deaths as opposed to zero damage. For any Boss stages you achieved CRACKED in, you will need to obtain it again.
v1.0.14b[]
- Paul and the invasive Peanuts conspired against you and would freeze you in place if you ventured too far into Peanut Park. This is now resolved.
v1.0.15[]
Released in December 9th 2024
- New start-up messages have been added.
- Removed Frame Skipping toggle from options menus, as it did nothing.
- Button prompts will now display when you are next to a dumpster.
- Health counter will no longer show an animation for restoring health if you were already at max health.
- Hopefully addressed crashing issue at the start of the room "What's That Sound?" (Boiler City).
- Pink outlines have been added to the empty collectable slots for extra visibility.
- Fixed offset for "MEATY" combo icon.
- Brulo has set up shop in the East Wing of the casino.
- There is now a sign next to Brulo's Bar if a permanent Heartbeet upgrade is available for purchase.
- Reduced the cost of the second permanent Heartbeet upgrade (unlocked after you first enter stage 8) by 150,000 (1,750,000 -> 1,600,000).
- The Cowboy Hat can now only be purchased after you have acquired the Shutter Shades. An awesome hat YOU can wear!
- A new funny has been added.
- Fixed casino elevator sounds not stopping sometimes, or stopping too late.
- Fixed softlocks regarding exiting the game in a few specific sections of Brulo's Casino.
- Hitboxes for Annie's trash has been adjusted and made consistent.
- Fixed typo in Anton's "Minty Fresh" skin. The description is now clean.
- Filled in missing room name in Slowroast Sewer.
- The white parts of Anton and Annie now have their skins correctly applied to during situations in which there is a spotlight effect.
- Fixed Bomb Candy Mines' casino dressing not having the music BPM effect on the colored gemstones.
- Fixed some gemstones in Bomb Candy Mines not having the music BPM effect applied.
- Rolling 8-Balls will now roll away from you if they manage to get stuck in you. This should address almost all softlocks regarding these things.
- Reduced camera wobbling during the Bomb reaction.
- Pinball Mire crocs have had their sound effects adjusted and are easier to bounce on.
- Dennings has been replaced by Williams in Pinball Mire.
- Fixed bad ring placement in the room "Pinball Zone" (Pinball Mire).
- Beets now restore Bomb and Pinball -specific health instead of regular heart beets.
- Beet Health counter will now be hidden during Bomb and Pinball reactions.
- Fixed crashing issue during phase 2 of Freako Dragon.
- The tutorial message at the start of the heist in The Mad Mall now displays at the bottom of the screen.
- Fixed Combo Chain/Time Trial instantly ending if you restarted the stage The Mad Mall after the heist was completed and Happy Hour began.
- Fixed issue where the casino music for The Mysterious Glasshouse would sometimes not play.
- Berts' sound effects have been tweaked.
- Bert cannibalism has been addressed.
- Fixed all softlocks regarding the irrigators not triggering correctly in The Mysterious Glasshouse.
- Lightning attack from Biff no longer moves horizontally because that made no sense.
- Enemies, projectiles and beams at the end of Ring-a-Ding's third phase now all explode at the end of the fight. The previous fix only applied to phase 1.
- Fixed slightly misaligned placement of bowling pins and ladders in the room "The Ool" (Devilled Gardens).
- Fixed Polar Spirit "disappearing" after Moonits teleports you. It was actually just hiding, poor guy was scared.
- Fixed softlock if you restarted Time Trial or Combo Chain (or restarted to a previous checkpoint) after Moonits teleported you.
- Fixed hitstop causing Moonits's speech bubble to fade out quickly.
- Fixed transcription error when Moonits talked to you after blowing up the Clock Tower.
- Fixed crashing issues at the start of Freako Dragon and Satan.
- Added invisible walls to the phase 3 to 4 transition of the Satan boss fight (where the blimp falls down along with you).
- A sound effect has been added to the fight against Giga-Satan, when his rocks land on the floor.
- Sound effects have been fixed during the super hammer/mace smack against Satan.
- Fixed lag issues near the end of the Satan boss fight.
- Fixed the audio syncing for the ending cutscenes.
- The Paul room in Hell Manor now has a name: "The True Final Paul Room III: Part 2".
- Fixed a softlock in the room "Hot Tub Hell Machine" (Hell Manor) where the toilet geyser would not work.
- Fixed a softlock in the room "Frontline Forces" (Hell Manor) where you could get stuck inside a closing door.
- Fixed a softlock in the room "The True Final Paul Room III: Part 2" related to an interaction with Bert and Barfin' Bob's Blobs.
- Fixed confusing bowling pin placement in Skeletons in the Closet I when trying to exit.
- Added missing credit to "Additional Art" section of credits.
- Various loop points and BPM for music have been fixed.
- A few backer credits were corrected.
- Fixed tiling errors in the following rooms:
- Roly-Poly Alley (Bomb Candy Mines)
- The Core (Bomb Candy Mines)
- State of Euphoria (Pinball Mire)
- Muddy Waters (Pinball Mire)
- Fixed bad collision, which was causing softlocks, in the following rooms:
- Combo Blast Turbo (Cinnamon Springs)
- The Great Excave (Pinball Mire)
- The Big Board (Pinball Mire)
- Changed game's icon
V1.0.15a[]
- Small bert fix
- Hud issues in the original V1.0.15 have been fixed
v1.0.16[]
Released in December 11st 2024
- Fixed issue with framerate not being a consistent 60FPS.
- Fixed collectable icons being offset by 1 pixel sometimes.
- Rolling 8-Balls have been adjusted further to prevent the few remaining softlocks.
- Every stage has had its artpop intro sequence corrected.
- Fixed missing collision in the rooftops of Brulo's Casino.
- Fixed softlock with bricks in the homage room of Brulo's Casino.
- Blocked off a few side areas in Cinnamon Springs, Crimson Factory and Hell Manor during Time Trial as they lead to rooms with no time crates. This is not exhaustive, more will be blocked off in the future.
- Combo meter will now freeze during the Danton tree sequence.
- Fixed very small collision discrepancy in "Jam Refinery I" (Concrete Jungle).
- Corrected the name of the room "Plane Mental" (The Mad Mall) which was previously not displaying anyway.
- Fixed a kinematics issue with an iron block in the room "Screw Twelve" (The Mad Mall) along with replacing one of the iron blocks with a cardboard box to avoid some confusion.
- Slightly adjusted collision in the room "Connecting Flight" (The Mysterious Glasshouse) to prevent a softlock with Big Bert.
- Corrected the stage name for Ring-a-Ding.
- Changed a backer's name as requested.
- Fixed tiling issues in the following rooms:
- Skeletons in the Closet I (Brulo's Casino)
- The Amazing Collapsible Purple Peak (Cinnamon Springs)
- Twister (Cinnamon Springs)
- Diamond in the Rough (Bomb Candy Mines)
- Roly-Poly Alley (Bomb Candy Mines)
- Corner Pocket (Bomb Candy Mines)
- Jam Refinery I (Concrete Jungle)