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AntonBlast Wiki
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This is a list of every Boss seen in AntonBlast

Bosses[]

image name attacks how to damage debut
Brawlsaas
Brawlbuster
  • Dash: Brawlbuster will dash towards Anton, and, if he grabs him, he suplexes him, however Anton can easily survive this by jumping on or over him, as he does not take damage doing so, this attack is first seen when he has full health.
  • Super Dash: Brawlbuster will dash either dash or jump at the ropes, and start bouncing back and forth until he stops so that he can show off, leaving an opportunity for attack, this attack is first seen when he has full health, however, the duration of the attack only rises as the fight goes on and he will always do this before flexing.
  • Jumps: Brawlbuster will start jumping 9 times in a row, always as high as the room is, before starting a super dash and, when he has lower health, slamming the ground,. This attack can be tricky to dodge because he can jump backwards or forwards without any easy way to telegraph it, and it his first seen when he as 4 health left.
  • Slam: Brawlbuster will jump on the wrestling ring's edge, and slam down right at the center of it, creating a fiery shockwave Anton has to jump over, he will then immediately start a Super dash. This attack is first seen when he has 3 health left.
  • The C H A I R: Once Brawlbuster has only one health left, he is becomes enraged and grabs a chair in order to beat Anton senseless, once he is near Anton, he will slam it on the ground, trying to hit him, however, if you lure him towards the ropes, he will take the hit himself, lose his balance and fall flat on his face. Allowing Anton end the fight with one final attack.
clutch boost into ropes when brawl buster starts posing. full game
Jonkler jewel
Sp jewelGhoulHeartColor idle
Jewel Ghoul Phase 1
  • Swing: Jewel Ghoul will wind up a punch and then punch forwards, this attack is fairly easy to dodge.
  • Big Ass Revolver: Jewel Ghoul will pull out a comically large revolver and fire a crystaline bullet with a manic grin on it's face, this bullet moves slow, but ricochets off of walls.
  • Cigar Smoke: Jewel Ghoul takes a smoke break, also using it to damage you with flames that will crawl up walls.
  • Shuffle The Deck: Jewel Ghoul will start shuffling a deck of cards, moving his hands to both sides of the screen as the cards fall, before slamming the ground, causing Five cards to emerge from the ground, then bringing his hands together.
  • Minecart Mishap: Jewel Ghoul points in a direction while putting a hand to his "ear", before a minecart containing some crystals and a Pippo will come flying out of the wall, the crystals and Pippo falling out of said cart. Due to Pippo being unable to harm the player, the only thing you should worry about is the falling crystals. The minecart seems to come from the wall opposite to where Jewel Ghoul is pointing, so if he were pointing left, it would come from the right.

Phase 2

  • Slam: Jewel Ghoul's heart will slam downwards, causing the floor beneath it to break.
  • Spiked Wheels: Jewel Ghoul's heart goes upwards as three spiked rolling objects with his face on them go across the floor, or up and down the walls. about 3 of them will spawn.
phase1

must hammer vault into jewel ghouls face phase 2 clutch into jewel heart whilst he takes damge form attacking.

Guerilla collective demo
Talabuxa
Tallbuster
  • Nothing: As long as he has full health, Talllbuster does nothing at all.
  • Nap: If Anton/Annie jumps to the background while he was full health, Tallbuster will take a small nap, damaging him while he is still taking his nap will grant you an acheivement
  • One Bomb: Tallbuster throws a bomb (either orange or purple, often depending on the current layer) to the player's current location.
  • Orange bombs: These bombs are always sent at the background, it is reccomended to jumps in between the targeted location to avoid them, assuming the there isn't an open gap.
  • Ballbuster: Tallbuster throws a ballbuster into the battle the same way he throws a single bombs, however, the ballbusters aren't live explosives and instead will stay alive and act as usual until they are attacked by either Anton or a Bomb
  • Purple bombs: These bombs are always sent at the foreground, it is recommended to jumps in between the targeted location to avoid them, assuming the there isn't an open gap.
  • Bomb rain: Once all of Tallbuster's health is all gone, he wont go down, but will instead start sending an unheard of amount of bombs (and not all of them at once like before), survive this and he will eventually run out of bombs, or so it seems...
  • Gargantuan cluster of bombs: Yep, he had way more bombs, and the all became this enormous thing that bounces on the ground, the main thing you have to avoid pillar-ish parts of that structure (sometimes there are also 2 right next to each other), after a while, the cluster will gradually stop bouncing, hitting it with a clutch will then send it right back to it's sender, and send said sender to the foreground, whereas one last hit will end the battle.Must hit a cauldron of lave when tallbuster is below it, he will try to avoid getting hit by switching positions in the back and fore ground.
Must hit cauldrons of lave when

tallbuster appears under one.

Indieland demo
FreakoArtwork
Freako dragon Phase 1

Mad Dash: Freako Dragon charges off screen, usually to perform one of his other phase one attacks.

Freako Breath: Freako Dragon pops out from either the top left or top right of the screen and breathes yellow and red flames downwards.

Bring It Around Town!: Freako Dragon flies into the background, then swerves around the pinball machine in said background, only to charge directly towards the screen, and fly back into the foreground, sometimes gets rid of the colored tile flooring, tiles that will fall are marked by red caution signs.

Choo Choo, Chump!: Freako Dragon flies into the background, then performs Mad Dash while still in the background, then charges back into the foreground like a train. A line of red caution signs will indicate where Freako Dragon will charge.

Tile Takedown: Freako Dragon charges directly downwards, if a tile is beneath him, that tile will sink momentarily, creating a one way ticket to that firey pit below if you're not careful.

Peekaboo: Freako Dragon pops up from either side of the screen, this attack doesn't seem to do anything other than that.


phase 2/3

Flamin' Upchuck: Freako Dragon coughs up a swarm of flames with mustaches and toothy grins, these flames will fall from the top of the screen.

phase 1

hit him in the face! phase 2 survive by constantly hammer vaulting off his ball body phase 3 find a crack in each body segment and use the antomic bomb on it.

Mix seattle 2024
Sp smallbuster idle
Smallbuster
  • Fist machine:
    • Fist: The machine shoots out a giant fist at the player. After several shots, it gets stuck in the screen, almost breaking it, and can be charged back at Smallbuster.
    • Dash: After being hit by it's own fist, the fist machine is sent flying to the foreground, Smallbuster will then attempt to run over Anton/Annie with it, however it can be easily avoided with a hammer bounce. Once Smallbuster hits the wall instead of the target, a clutch will be needed to send Smallbuster back at background, where she will build a new machine.
  • Rocket firing machine: Her second machine has her fire different kinds of rockets
    • Purple rockets: These things are fast, aim straight for the ground, and are often sent in rows with an open spot.
    • Orange rockets: These are slower, also aim straight for the ground, and cause a small shockwave that must be jumped over when hitting the ground, those are either sent individually, with a few others, or with a row of purple rockets where they now fill hat is supposed to be an open spot.
    • Giant rocket: After trying to send a whole screens-worth of oranges which turn out to be a dud, Smallbuster launches a slow, giant rocket that homes in on Anton, only for it to eventually get stuck in the ground, allowing Anton to strike it back at her.
    • Dash (again): After once again crashing into the foreground, Smallbuster tries to crash the mahine into Anton again, however Anton only needs to jump over her this time due to her machine being smaller.
  • Junk throwing machine:
    • RANDOM BULLSHIT GO!!!!: Her final machine has her launch multiple at Anton, those things include:
      • Beet crate
      • Punchball
      • Hate crate
      • Belzeeball
      • Pippo: This one works slightly differently, as it sends a pippo to fight in vain beccause pippos are harmless.
      • Snippo: Works like Pippo.
      • Ballbuster: Works like Pippo and Snippo, ecepts it's not in vain because ballbusters can actually fight.
      • Did i miss anything else?
      • Smallbuster: After a while, smallbuster runs out of things to throw, and resorts to launching herself at Anton. However, much like with her fist machine, she gets stuck in the screen and can be sent back at the backgound
    • You know what? Screw it: Once Smallbuster's machine has once again been hit, she is sent into the foreground won't again, however this time she has no machine and tries to harmlessly punch you. Simply hit her to end the fight.
after doing a over heating attack with each machine(a giant fist attack for machine 1, a giant missile for machine 2, and her own capsule for machine 3) shell go down onto the foreground and do a charge attack that anton will have to hammer vault over her and then hit her from the back. Pax west 2024 demo
The maul busta
The angy busta
Maulbuster
  • Speech Bubbles: Maulbuster will send speech bubbles from her stage that move across the other stage where Anton is, in varying ways. If Anton collides with enough of these bubbles, it will result in a bad performance on his part and he will be damaged by pelted tomatoes from the audience, while Mauluster recieves flowers.. In order to progress the fight, Anton must avoid enough speech bubbles from Maulbusters' performance.
  • Ballbuster: A Ballbuster will come on the stage to hinder your performance.
  • Rolling Ballbuster: A Ballbuster on a Ball will come on the stage to hinder your performance, this kind of ballbuster is however harder to deal with than normal balllbusters because of the big ball it is on.
  • Flapper: A flying Ballbuster will come on the stage to hinder your performance.
  • Bat outta hell: A bat will start flying on Maulbuster's side of the theater, once it sees Anton, it tries to drop an anvil on him.
  • Maulbuster looses it: After successfully avoiding enough bubbles and making to the end of the current performance, the audience will instead throw tomatoes at Maulbuster and praise Anton. Once this happens enough times to fill her anger bar (represented by a thermometer) to max level, Maulbuster snaps and lobs a giant tomato at you, scaring away the audience . You must then lob it back in a game of volley ball. Do this 10 times in order to defeat her. The tomato will bounce on the floor a total of two times per volley. If it is missed, Maulbuster will regain health, the audience will come back, and it will back to the "whose performance is better?" battle from before.
phase 1

dodge all of her minions and attacks so that your perfomance bar wont go down. if it goes completly down, the crow will throw damagin food at you. if your performance bar stays up, they'll throw food at HER, increasing her anger bar represented with a thermometer. phase 2 hit back a giant tomato 10 times inorder for her to be defeated

full game
RingADing in game
-BIBLICAL
Ring-A-Ding Phase 1

Plummet: Ring-A-Ding drops directly downwards, often aiming for the player. if he starts glowing before dropping, he will stick himself into the ground if he misses. Uvula Stretch: Ring-A-Ding forces his Uvula straight down to the ground, this is a great window to get lots of damage done to him.

For Whom It Tolls: Ring-A-Ding emits a deafening knell that summons a circle of blue bells around the player, they will then home in on the player. if the player slips out of the circle last minute, the bells will all knock each other out of the air, and can then be used as a projectile to damage Ring-A-Ding.

phase 2

ring and ding summons- whilst chaisng him in the skies as angel anton, hell sumon grey bells(rings) that simply try to fall on anton, and gold bells(Dings) that shoots out unholy light beams.

phase 3-

Ding trio blast- three dings circle around covering most of the arena with unholy light beams.

ding wall- Summons ABUNCHA dings that cover either the entirety of the left side or right side of the arena with unholy light.

Small ring summon- summons some smaller dings that simply charge at anton and die when they hit the ground

Ring a Ding copy- summons a copy of Ring-A-Dings old form that slams down onto the ground where anton stands.

phase 1

clutch boost into his uvula or hit dead dings phase 2 survive long enough to crash into him as angel anton, then antomic bomb all the way back down too the ground. phase 3 Kill as many dings as possible.

full game
KeyArt Satan
CLUTCH SATAN
Satan fiinal form
LUCIFER
Satan phase 1
  • Ass Bounce - Satan starts bouncing on his butt, Anton can hit his butt to send him higher into the air.
  • Assatomic Bomb - Satan performs his own version of Anton's antomic bomb. Satan will jump high, attempting to take shortcuts to deal damage to Anton. Upon landing on his butt, he releases a shockwave in both directions.
  • Flute from Hell - Satan inhales deeply, and begins playing his nose like a flute. This summons 4 waves of demon rain that fall from above. These demons explode upon contact with Anton or the floor.
  • Mighty Hammer - Satan pulls out a replica of Anton's Mighty Hammer and swings it, trying to hit Anton.
  • Mighty Hammer+ - Satan takes out both a Dippo and a replica of Anton's Mighty Hammer. He smashes the Dippo with the hammer, then charges towards a wall with a fast speed, he will get stuck for a short period of time.

phase 2

satan runs form anton into another room, anton must chase him into the room, then must run the hell away when satan turns into an arachnid biblically accurate form.

PHASE 3/LUCIFER

  • satanic fingers: thrust one-three of his fingers into the ground to crush anton
  • rock paper scissors strike: summons giant boulders, create stacks of paper, and makes a stampede of scissors in the arena.
  • satanic pentagram: summons pentagrams that shoots out satanic light beams
  • Bouncy demon Summon: summons four bouncy demons, whilst summoning rocket demons that explode on impact with the ground.
  • CROWN CRUSH: Commands his crown to crush anton.
Phase 1

HIT HIM IN THE ASS.

phase 2: chase that bastard(then run away)

phase 3

hit his fingers, hit the boulders back, clutch into the bouncy demons four times, clutch into his eyes and nose, AND FINISH HIM OFF IN ONE MORE SKY CHASE!

full game
The cool demon guys
The Demon Corps

PARROT

Kaz

Emil

The internet

PARROT: N/A

KazN/A

Chamaleon:N/A

The computer: N/A

PARROT: N/A

KazN/A

Chamaleon:N/A

The computer: N/A

Ex boss rush update
insert danton blast dlc
Insert brulo blast dlc

Trivia[]

  • All 4 mayor bosses (Jewel Ghoul, Freako Dragon, Ring-A-Ding and Satan) are foreshadowed in some way in the level previous to their boss fights.
    • Bomb Candy Mines foreshadows Jewel Ghoul, as the level is themed after jewels and there's a graffiti that tells you to "beware the ghoul".
    • Pinball Mire foreshadows Freako Dragon. The pinball machines in the level look exactly like the Freako himself.
    • The Mysterious Glasshouse foreshadows Ring-A-Ding. There's a room with a stained glass window that features Ring-A-Ding with his minions.
    • Hell Manor foreshadows Satan. Statues, paintings, pottery... Pretty much EVERYTHING in the level screams "Satan".
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